Introduction to virtual reality technologies
Description: In this course, we study Unity, Unreal Engine, CryEngine3, Blender, Substance Painter, configure equipment for BP and DR, Android Studio, load libraries and scripts in Python, Java, C, C #. Programming processes in Java. Fundamentals of the C family of languages for use in engines. Panoramas and spheres 360. The basics of 3D, VR, AR tours. zBrush
Amount of credits: 5
Пререквизиты:
- Information and Communication Technologies (in english)
Course Workload:
Types of classes | hours |
---|---|
Lectures | 15 |
Practical works | |
Laboratory works | 30 |
SAWTG (Student Autonomous Work under Teacher Guidance) | 30 |
SAW (Student autonomous work) | 75 |
Form of final control | Exam |
Final assessment method |
Component: Component by selection
Cycle: Profiling disciplines
Goal
- Training specialists for the development of VR, AR applications
Objective
- Studying the basic principles of organization and functioning of VR, AR applications, purpose and characteristics of the main components and modules.
- Acquisition of design skills for OOP structure of VR, AR applications, navigation modules, forms of interactive data exchange, graphic content.
Learning outcome: applying knowledge and understanding
- At the end of the course, students will be able to create applications from ready-made components. Create various modules and components for future use.