Bases of augmented reality

Chettykbaev Ruslan Kayratovich

The instructor profile

Description: The current state of the augmented reality industry, hardware and software components of augmented reality systems are considered. Students will be able to create augmented reality applications for mobile devices. The discipline teaches the use of OpenGL and WebGL graphics libraries.

Amount of credits: 6

Course Workload:

Types of classes hours
Lectures 30
Practical works
Laboratory works 30
SAWTG (Student Autonomous Work under Teacher Guidance) 30
SAW (Student autonomous work) 90
Form of final control Exam
Final assessment method

Component: Component by selection

Cycle: Profiling disciplines

Goal
  • To give students systematic information about the principles of designing and creating augmented reality applications and skills in using OpenGL and WebGL graphics libraries, the Unity platform
Objective
  • to study theoretical questions on the design of augmented reality applications;
  • to form a system of concepts about the principles of user interaction with computer interfaces;
  • develop skills in designing and creating augmented reality applications;
  • further development of skills in creating 3D models obtained in the prerequisite disciplines
Learning outcome: knowledge and understanding
  • Применение знание полученных в пререквизитных дисциплинах; 2) Создание приложений дополненной реальности для мобильных устройств.
Learning outcome: applying knowledge and understanding
  • Использование графических библиотек OpenGL и WebGL; 2) Использование платформы Unity.
Learning outcome: formation of judgments
  • В сфере инновационного менеджмента и стратегического планирования.
Learning outcome: communicative abilities
  • уметь работать в группе по обсуждению процесса проектирования приложений дополненной реальности; 2. – развить коммуникационные способности по организации процесса обучения навыкам проектирования и разработки приложений дополненной реальности.
Learning outcome: learning skills or learning abilities
  • проектирования архитектуры приложения дополненной реальности; 2. – анализ перспектив развития индустрии дополненной реальности, тенденций их совершенствования, проектирования и расширения сферы применения.
Key reading
  • Augmented Reality : Principles and Practice (Usability) by Dieter Schmalstieg & Tobias Hollerer.
  • Unity Virtual Reality Projects by Jonathan Linowes.
  • Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability) by Steve Aukstakalnis.