Computer graphics and the 3D - modeling
Description: 3D Modelirovaniye pozvolilo sozdavat' raznoobraznyye ob"yekty, yavleniya i praktika pokazyvayet neobkhodimost' razrabotki i sovershenstvovaniya vizual'nykh modeley dannykh, sposobov ikh sozdaniya i ispol'zovaniya. Rassmatrivayutsya podkhody k postroyeniyu mnogokomponentnykh vizual'nykh 3D-modeley, pozvolyayushchikh provodit' proverku, interpretatsiyu i analiz prostranstvennoy informatsii. 3D Modeling has allowed to create a variety of objects, phenomena and practice shows the need to develop and improve visual data models, methods of their creation and use. The approaches to the construction of multicomponent visual 3D-models that allow the verification, interpretation and analysis of spatial information are considered.
Amount of credits: 5
Пререквизиты:
- Principles of Mathematical Modeling
Course Workload:
| Types of classes | hours |
|---|---|
| Lectures | 15 |
| Practical works | |
| Laboratory works | 30 |
| SAWTG (Student Autonomous Work under Teacher Guidance) | 30 |
| SAW (Student autonomous work) | 75 |
| Form of final control | Exam |
| Final assessment method |
Component: University component
Cycle: Profiling disciplines
Goal
- Development of spatial imagination and thinking in students
- Подготовка выпускника к производственно-технологической деятельности при применении современных программных продуктов по 3D моделированию.
Objective
- Fluency in 3d technologies as the main tool of modern design and development of the environment.
Learning outcome: knowledge and understanding
- Principles of building complex scenes and setting up cameras and light sources
Learning outcome: applying knowledge and understanding
- Skills to achieve high-quality rendering, including proper lighting, camera setup, creating high-quality materials and using special effects
Learning outcome: formation of judgments
- Form an idea of the studied process or phenomenon when building three-dimensional models
Learning outcome: communicative abilities
- Ability to perform organizational and managerial functions in a team
Learning outcome: learning skills or learning abilities
- Have the skills to acquire new knowledge in the process of 3D modeling
Teaching methods
When conducting training sessions, the following educational technologies are provided for: - Information and communication technology; - Technology for developing critical thinking; - Project technology; - Integrated learning technology; - Technologies of level differentiation; - Group technologies; - Traditional technologies (lectures, laboratory classes)
Assessment of the student's knowledge
Teacher oversees various tasks related to ongoing assessment and determines students' current performance twice during each academic period. Ratings 1 and 2 are formulated based on the outcomes of this ongoing assessment. The student's learning achievements are assessed using a 100-point scale, and the final grades P1 and P2 are calculated as the average of their ongoing performance evaluations. The teacher evaluates the student's work throughout the academic period in alignment with the assignment submission schedule for the discipline. The assessment system may incorporate a mix of written and oral, group and individual formats.
| Period | Type of task | Total |
|---|---|---|
| 1 rating | Лабораторная работа 1 | 0-100 |
| Лабораторная работа 2 | ||
| Лабораторная работа 3 | ||
| 2 rating | Лабораторная работа 4 | 0-100 |
| Лабораторная работа 5 | ||
| Лабораторная работа 6 | ||
| Total control | Exam | 0-100 |
The evaluating policy of learning outcomes by work type
| Type of task | 90-100 | 70-89 | 50-69 | 0-49 |
|---|---|---|---|---|
| Excellent | Good | Satisfactory | Unsatisfactory |
Evaluation form
The student's final grade in the course is calculated on a 100 point grading scale, it includes:
- 40% of the examination result;
- 60% of current control result.
The final grade is calculated by the formula:
| FG = 0,6 | MT1+MT2 | +0,4E |
| 2 |
Where Midterm 1, Midterm 2are digital equivalents of the grades of Midterm 1 and 2;
E is a digital equivalent of the exam grade.
Final alphabetical grade and its equivalent in points:
The letter grading system for students' academic achievements, corresponding to the numerical equivalent on a four-point scale:
| Alphabetical grade | Numerical value | Points (%) | Traditional grade |
|---|---|---|---|
| A | 4.0 | 95-100 | Excellent |
| A- | 3.67 | 90-94 | |
| B+ | 3.33 | 85-89 | Good |
| B | 3.0 | 80-84 | |
| B- | 2.67 | 75-79 | |
| C+ | 2.33 | 70-74 | |
| C | 2.0 | 65-69 | Satisfactory |
| C- | 1.67 | 60-64 | |
| D+ | 1.33 | 55-59 | |
| D | 1.0 | 50-54 | |
| FX | 0.5 | 25-49 | Unsatisfactory |
| F | 0 | 0-24 |
Topics of lectures
- Интерфейс
- Примитивы
- Модификаторы
- Модификаторы
- Сплайн
- Визуализация
- Моделирование сложных объектов
- Материалы
- Камеры
Key reading
- М. Н. Петров, В. П. Молочков. Компьютерная графика. Учебник для втузов. Питер, 2005, стр. 736
- Маров, Михаил. 3ds max. Реальная анимация и виртуальная реальность: производственно-практическое издание / М. Маров. - М. ; СПб. ; Нижний Новгород: Питер, 2005. - 414 с
- Темин, Геннадий 3D Studio MAX 3 : учебник / Геннадий Темин. - СПб. : Издательство "ДиаСофтЮП", 2005. - 480 с
- Темирбеков, А. Н. Компьютерная графика : Учебно-методическое пособие / А. Н. Темирбеков, Р. Абдрахманов, Ж. Нуртай. - Туркестан : [б. и.], 2007
- Ермеков, Нурмухамбет Турлынович. Компьютерная графика : учебник / Н. Т. Ермеков. - Астана : Фолиант, 2007. - 243 с.
- Рис Анимация персонажей в 3D Studio MAX / Рис, Стефани. - М.: СПб: Питер, 2016. - 416 c.
- Маров 3ds max 4 / Маров, Михаил. - М.: СПб: Питер, 2016. - 864 c.
- А. Потапкин 3D studio MAX / А. Потапкин, Д. Кучвальский. - М.: Эком, 2017. - 480 c.
Further reading
- Чумаченко И.Н. 3ds max 9. Эффективные приемы работы. М - НТ Пресс, 2007, 65 с.
- Шишанов А.В. Дизайн интерьеров в 3 ds Мах 2008. СПб.: Питер, 2008. - 272 с.
- Соловьев М.М. 3DS Мах 9. - Москва: СОЛОН-Пресс, 2007. 275 с.
- Бондаренко С.В., Бондаренко М. Ю. 3ds max 7.5. Трюки и эффекты.- СПб.: Питер, 2006.- 544 с: ил,- (Серия «Трюки и эффекты »)
- Волкова Т.О., Шевченко Н.Е. 3ds Мах за 21 день.- СПб.: Питер, 2007.- 240 с.: ил.
- Рябцев Д.В. Дизайн помещений в 3 ds Мах. - СПб.: Питер, 2006. - 272 с.
- Компьютерная графика. Учебник для ВТУЗов. М.Н.Петров, В.П.Молочков. СПб.: Питер, 2003, 736 стр.
- Роджерс Д., Адамс Дж. Математические основы машинной графики: Пер. с англ. - М.: Мир, 2001. - 604с., ил.
- И.Н. Чумаченко 3ds Max 9 на 200% / И.Н. Чумаченко. - М.: НТ Песс, 2015. - 592 c.
- Бондаренко 3ds Max 2008 за 26 уроков / Бондаренко, Сергей И Марина. - М.: Вильямс, 2017. - 576 c.