Technical Means of Architectural Graphics 2
Description: Animation in 3ds max, the pioneer in architectural visualization in the 3D modeling market, is studied. It will build skills to apply the software to future work.
Amount of credits: 5
Пререквизиты:
- Information and Communication Technologies (in english)
Course Workload:
Types of classes | hours |
---|---|
Lectures | |
Practical works | |
Laboratory works | 45 |
SAWTG (Student Autonomous Work under Teacher Guidance) | 30 |
SAW (Student autonomous work) | 75 |
Form of final control | Exam |
Final assessment method | Creative Exam as an Assignment: Interactive Animation |
Component: Component by selection
Cycle: Base disciplines
Goal
- To study the theoretical and practical foundations of the program for use in solving problems of an architectural and design orientation.
Objective
- - acquire practical skills in working with animation in 3ds max and apply them; - learn how to export a three-dimensional model prepared in other editors; - learn how to set up 3D models, taking into account the features of 3ds max; - learn how to adjust the light, cameras, materials, libraries, work with the sun; - learn how to create panoramic rendering, camera animation; - learn how to perform key animation, - make camera animation using key frames; - make camera animation using path constraint; save animations; - learn how to make rendering settings, apply HDRI maps;
Learning outcome: knowledge and understanding
- The student will understand: - the logic of the program, the possibilities of the program; - will see directions of application in the profession; - optimize their work;
Learning outcome: applying knowledge and understanding
- The student will be able to: - apply the program when performing tasks in coursework, diploma design, in real professional activities; - create high-quality images, presentations, VR scenes; - adjust cameras, light, sun, materials;
Learning outcome: formation of judgments
- The student will be able to: - apply the program when performing tasks in coursework, diploma design, in real professional activities; - create high-quality images, presentations, VR scenes; - adjust cameras, light, sun, materials;
Learning outcome: communicative abilities
- The student will be able to present information, ideas, solutions, demonstrate presentations and video media work.
Learning outcome: learning skills or learning abilities
- Will be able to independently apply what has been mastered in educational activities, as well as in professional activities;
Teaching methods
Information and communication (including distance learning) technologies. Design and research technologies.
Assessment of the student's knowledge
Teacher oversees various tasks related to ongoing assessment and determines students' current performance twice during each academic period. Ratings 1 and 2 are formulated based on the outcomes of this ongoing assessment. The student's learning achievements are assessed using a 100-point scale, and the final grades P1 and P2 are calculated as the average of their ongoing performance evaluations. The teacher evaluates the student's work throughout the academic period in alignment with the assignment submission schedule for the discipline. The assessment system may incorporate a mix of written and oral, group and individual formats.
Period | Type of task | Total |
---|---|---|
1 rating | Laboratory work: Setting up the project workspace | 0-100 |
Laboratory work: Import, export 3D model. Setting up a 3D model | ||
Laboratory work: Stage lighting | ||
Laboratory work: Working with textures | ||
Laboratory work: Working with cameras | ||
Laboratory work: Obtaining Multiple View Images | ||
2 rating | Laboratory work: Work in the heliodon inspector | 0-100 |
Laboratory work: Quicktime Panoramas. | ||
Laboratory work: VR objects and animation. | ||
Total control | Exam | 0-100 |
The evaluating policy of learning outcomes by work type
Type of task | 90-100 | 70-89 | 50-69 | 0-49 |
---|---|---|---|---|
Excellent | Good | Satisfactory | Unsatisfactory | |
Laboratory works | Can perform panoramic rendering. Can do camera animation. Can do key animation. Can save animation videos. Can do camera animation using path limiter. The video quality is good. | Can perform panoramic rendering. Can do camera animation. Can do key animation. Can save animation videos. Can do camera animation using path limiter. The video quality is average. | Can perform panoramic rendering. Can do camera animation. Can do key animation. Can save animation videos. Can do camera animation using path limiter. The quality of the video is low. | Can perform panoramic rendering. Can do camera animation. Can do key animation. Can save animation videos. Can do camera animation using path limiter. The video quality is good. |
Creative exam in the form of a task | Can create 3D animation. Can animate in a 3D scene: - sources of light; - cameras; - any objects; Can create the effect of presence in the scene. Can add effects: - play of shadows and light; - animated post-processing effects. The video quality is good. | Can create 3D animation. Can animate in a 3D scene: - sources of light; - cameras; - any objects; Can create the effect of presence in the scene. Can add effects: - play of shadows and light; - animated post-processing effects. The video quality is average. | Can create 3D animation. Can animate in a 3D scene: - sources of light; - cameras; - any objects; Can create the effect of presence in the scene. Can add effects: - play of shadows and light; - animated post-processing effects. The quality of the video is low. | Can create 3D animation. Can animate in a 3D scene: - sources of light; - cameras; - any objects; Can create the effect of presence in the scene. Can add effects: - play of shadows and light; - animated post-processing effects. The video quality is good. |
Evaluation form
The student's final grade in the course is calculated on a 100 point grading scale, it includes:
- 40% of the examination result;
- 60% of current control result.
The final grade is calculated by the formula:
FG = 0,6 | MT1+MT2 | +0,4E |
2 |
Where Midterm 1, Midterm 2are digital equivalents of the grades of Midterm 1 and 2;
E is a digital equivalent of the exam grade.
Final alphabetical grade and its equivalent in points:
The letter grading system for students' academic achievements, corresponding to the numerical equivalent on a four-point scale:
Alphabetical grade | Numerical value | Points (%) | Traditional grade |
---|---|---|---|
A | 4.0 | 95-100 | Excellent |
A- | 3.67 | 90-94 | |
B+ | 3.33 | 85-89 | Good |
B | 3.0 | 80-84 | |
B- | 2.67 | 75-79 | |
C+ | 2.33 | 70-74 | |
C | 2.0 | 65-69 | Satisfactory |
C- | 1.67 | 60-64 | |
D+ | 1.33 | 55-59 | |
D | 1.0 | 50-54 | |
FX | 0.5 | 25-49 | Unsatisfactory |
F | 0 | 0-24 |
Topics of laboratory classes
- Concepts and methods of animation in 3ds max
- Main control panels
- Compatible with all 3D modeling software
- Setting up a three-dimensional model and taking into account the features of modeling
- Movement and orientation in a 3D scene
- Material types, shader saving, resources
- Setting up a 3D scene
- Types of objects, saving objects, resources
- Interactive visualization and post-processing
- Customization of visual effects
- Photorealistic visualization (rendering) and interactive animation
- Parallel projections
- Application of HDRI-maps
- Integrated media catalog
- Presentation of the final work
Key reading
- Tozik V.T., 3ds Max. Trekhmernoe modelirovanie i animatsiya na primerakh, SPb, "BKhV-Peterburg", 2018, 808 s :il.
- Barrett Foks, Animatsiya v Autodesk 3ds max: ot zamysla do sozdaniya fil'ma, Vil'yams, 2015, 512 str., s il.
Further reading
- 3ds Max Learning Center. https://help.autodesk.com/view/3DSMAX/2020/ENU/
- Animation Concepts and Methods, https://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-7F6CB5D0-A5DF-4FFC-857F-A2675C0489E7